Dumbo VFX Breakdown from MPC Overall VFX Supervisor Richard Stammers and MPC VFX Supervisor Patrick Ledda oversaw MPC’s teams, made up of more than 1200 artists and production crew, to deliver 1150 shots for “Dumbo”, over the course of two and a half years. The film was primarily shot...
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Alien Covenant VFX breakdown from MPC
Alien Covenant VFX breakdown from MPC MPC’s VFX team lead by VFX Supervisor Ferran Domenech worked alongside Director Ridley Scott and Production VFX Supervisor Charley Henley to create more than 700 stunning shots for the Alien: Covenant. As lead studio, MPC’s work included the creation of the movies terrifying...
Terminator Genisys VFX breakdown by MPC
Terminator Genisys VFX breakdown by MPC MPC's work included recreating a ‘young Arnold’ T-800 digital character, Endoskeletons, an explosive battle at LAX, various CG set extensions and FX work. Music: 'A Planet To Conquer'. Composed by Philippe Rey phreymusic.com - MPC
Prometheus VFX breakdown by MPC
Prometheus VFX breakdown by MPC MPC's breakdown shows how we created the alien planet LV-223, space environments, the human crew and alien space-crafts, an explosive crash scene sequence, plus bringing to life the alien 'Hammerpede'. (Contains spoilers) Music: 'A Planet To Conquer'. Composed by Philippe Rey phreymusic.com - MPC
The Martian VFX breakdown by MPC
The Martian VFX Breakdown Led by Production VFX Supervisor Richard Stammers, and MPC VFX Supervisors Anders Langlands, MPC was lead VFX studio on Ridley Scott’s The Martian, delivering 425 shots - MPC
Pixologic ZBrush Summit 2015

Pixologic ZBrush Summit 2015, a really fun experience as always. From studio presentations to artist presentations and interviews. With very talented artists like Furio Tedeschi, Ian Joyner, Neville Page and many more. Where they show skill-set and giving appreciated pieces of advice on how-to in different topics. As well,...
Justi Romero Character Modeling Reel for 2011

Justi Romero is a Modeller/character artist currently based in United Kingdom, London. He has worked as a modeller for over ten years within Film, Games and Entertainment.