Jose Manuel Linares Lopez, environment, props and character artist. He shows in his timelapses his process and different techniques when modeling different types of weapons in a very structural way.
Timelapses when artist works on their project and shows their workflows
Sergi Caballer, Character Modeler & TD/Rigger. He shows in this timelapse his modeling techniques of facial modeling. From blocking out the shapes and thinking directly of topology.
Adam Sacco, provides services for indie and AAA video games, animations, prototyping, illustration and concept art. He shows in his timelapse his process and different techniques when making a 3D Chimp.
Vitaly Bulgarov is a Concept designer, 3D Modeller, and Visual Development artist. Currently located in California working in for different companies like Blizzard Entertainment, Oakley, LucasFilm's Industrial Light & Magic, Intuitive Surgical and Intel.
David Richardson is currently a multi-disciplined artist in the advertising and entertainment industry. He has worked in miniatures, games, advertising and education for clients in the UK .
Michael Pavlovich, 3D Artist. He shows in this timelapse his sculpting techniques of a Mech Helmet design using different Hard Surface techniques in Pixologic Zbrush.
Carlos Ortega Elizalde, 3D artist & Graphic Designer. In this timelapse, Carlos Ortega Elizalde shows his process from sketching to fully rendered model.
Adam Fisher, Character artist. He shows in this timelapse his sculpting techniques of a bionic character bust sculpt. A very interesting workflow that works very good for fast concepting appealing pieces.