The Mecha War Challenge – The Champions

The Mecha War Challenge – The Champions

The Mecha War Challenge has ended, it was a pleasure for us to see your progress and the effort you put in your creations. It has been a very even contest for the second and third place. But we had a clear winner after half of the votes added from moderators and Judges.

We hope you see this type of contest as a learning experience. It’s difficult to make Droids, Mechas and different types of Robots. It takes time, as there is a complex process with details and forms to create a believable, near functional look-alike Mechas as 3D Concept Art.

The prizes you got here, thanks to our sponsors are a big bonus to get your career started or punch it even further. Thanks to this types of challenges, we and our sponsors, we can bring you better possibilities to boost your career and have the right access to tools that will help you out in the future.

Keep in mind that the effort you put in your visions will pay off. We have seen an incredible development in all you artist that were part of this challenge. And you made it, you reached some of your goals and delivered. We want to thank you, fellow artists, for being part of this community and for making 3D Concept Art Community even better for each day.

We want to thank you all followers, likers and fellow members for keeping this wheel running. As well our Judges, Riyahd Cassiem, Justin Goby Fields and Lee Souder for contributing and helping us out sharing the challenge. Also, we would thank all of our sponsors for this challenge, for their kindness and their support.

Thank you, Allegorithmic, Redshift, Quixel, TopogunGameTextures, Escape Motions, Hyperfocal, Texture Pilot, Corona Renderer, 3D-Coat, HDRI-Hub, Unfold3D and finally Luxion.  We have learned a lot in this journey and will continue learning. We will take our experience from this challenge to our next. We are looking forward to more challenges in the future.

Our judgement has been based on techniques, modeling/sculpting, storytelling, concept and finally the presentation.

So here we present, the Champions of The Mecha War Challenge for 2015!!

First place: Hooman

Mods and Judge’s comment and advice:

Amazing work everything is perfect all around. The way the Mechs are posed bring the image to life. – Lee Souder

Hooman has done a great job at creating a convincing scene from the concept, with good attention to detail and a well balanced design. Well done. – Riyahd Cassiem

Love the colors and I want to know more about these characters – Justin Goby Fields

I find this one the best entry among the overall categories. There’s a very clever way of taking advantage of one model, making three different characters with different tasks inside the group (the one with the cape is great). Also, weapon differenciation is a plus. Texturing and modeling are really well developed.
Besides this, the composition and atmosphere are really well achieved, giving a great video-game intro feel, telling a story. – Juan Luis Mayen ( Winner of the Creatures Vs Humanoid Challenge)

Great work! His foundation and attention to detail made this possible, for sure studying robotics, finding right mood, attention to colour and anatomy made this piece of art possible. The colours and the background melts into an awesome experience. A well deserved first place. – Felipe Chamorro

Second Place: Sina Pahlevani

Mods and Judge’s comment and advice:

The torso area is my favorite and the forms flow very well. Since the color palette is strong the Mech feels very functional. Also it is nice to see material break ups with the mesh cables. – Lee Souder

Love the shapes and rendering. – Justin Goby Fields

A good effort in modeling and texturing with interesting shape design. – Riyahd Cassiem

Very nice work, the touch on the details made this a very interesting piece.  It feels like a very functional Mech. Thumbs Up! – Felipe Chamorro

Third Place: Angel Alonso

Mods and Judge’s Comment and advice:

Very appealing design, with nice proportions. As his XERPS character, huge piece of modeling and texturing. – Juan Luis Mayen (Winner of The Creatures vs Humanoids Challenge)

Angels work have a good sense of design and composition that have been well executed. – Riyahd Cassiem

Great design sense – Justin Goby Fields

Very cool, a somewhat tough and robust Mech that is well implemented with the background and also has the attributes that you could expect of a Robot at first glance. – Felipe Chamorro

You were near to get the third place prize: Patrick Razo

Mods and Judge’s comment and advice:

Interesting proportions and use of negative space! – Lee Souder

A very nice work telling a story with a nice sense of movement. – Felipe Chamorro

The Late Duck Prize : Nameless

Mods and Judge’s comment and advice:

Coming in late at full force trying to conceive a really nice piece with good attention to details. Nice work and render – Felipe Chamorro

Honourable mentions - Moodstrike, Flavien Lamy and Esskay for their hard work!

Second Place: Sina Pahlevani

2 years Pro user account at 3D Concept Art Community
1 T-shirt from 3D Concept Art
Our famous Parallax interview
Substance Designer or Substance Painter by Allegorithmic
KeyShot HD by Luxion
Quixel Suite by Quixel
1 year account to GameTextures.com
Redshift Renderer *(Please read additional info sponsor tab)* by Redshift
Rebelle by Escape Motions
2 time-lapse HDRI Skies of their choice by Hyperfocal
1 year small account membership at Texture Pilot
1 years of free – Corona Renderer 1.0 for 3ds Max – FairSaaS license – 1 Workstation + 3 Nodes by Corona Renderer
3D-Coat License by 3D-Coat
HDRI Bundle by HDRI-Hub
Topogun License by Topogun

First Place: Hooman

3 years Pro user account at 3D Concept Art Community
1 T-shirt from 3D Concept Art
Our famous Parallax interview
Substance indie package by Allegorithmic
KeyShot HD by Luxion
Quixel Suite by Quixel
Redshift Renderer by Redshift
3 time-lapse HDRI Skies of choice and a V-HDRI Skies Bundle by Hyperfocal
1 year account to GameTextures.com
Flame Painter 3 Pro by Escape Motions
1 year small account membership at Texture Pilot
2 years of free – Corona Renderer 1.0 for 3ds Max – FairSaaS license – 1 Workstation + 3 Nodes by Corona Renderer
3D-Coat License by 3D-Coat
HDRI Bundle by HDRI-Hub
Topogun License by Topogun
Unfold3D Freelancer License by Polygonal Design SARL

Third Place: Angel Alonso

1 year Pro user account at 3D Concept Art Community
1 T-shirt from 3D Concept Art
Our famous Parallax interview
Substance Designer or Substance Painter by Allegorithmic
Quixel Suite by Quixel
1 year account at GameTextures.com
Redshift Renderer *(Please read additional sponsor info tab)* by Redshift
Amberlight by Escape Motions
1 time-lapse HDRI Skies of their choice by Hyperfocal
1 year small account membership at Texture Pilot
6 months of free – Corona Renderer 1.0 for 3ds Max – FairSaaS license – 1 Workstation + 3 Nodes by Corona Renderer
3D-Coat Educational License by 3D-Coat
HDRI Bundle by HDRI-Hub
Topogun License by Topogun

You were near the third place prize: Patrick Razo

1 You were near the third place prize.
1 year Pro user account at 3D Concept Art Community
Our famous Parallax interview/making of article

The Late Duck Prize: Nameless

 1 The Late Duck Prize
6 months year Pro user account at 3D Concept Art Community
Our famous making of article

Our invited judges

Riyadh_Cassiem
Riyahd Cassiem
Website Gallery 3CA

Riyadh Cassiem is based in Johannesburg, South Africa and work as a Independent freelance digital artist doing visual effects, digital sculpting, illustration and concept art. He has worked on various projects from producing concept art, Vfx and mattpainting for films and games. To working on commercial illustration and motion graphics for advertising. He lectures part time in concept design and have produced online video tutorials. He has been published in various international publications like Bio Mech art, Exotique,  3d world, 3d Artist,  Imagine Fx and Advanced Photoshop. He specialize in creating concept design and illustrations using digital painting in Photoshop and 3d character sculpting in ZBrush.

Justin_Goby_Field
Justin Goby Fields
Website Gallery 3CA

He is a concept artist specializing in creature, character creation, environment and props. He has worked in production of short and feature films, advertisements and games. For companies like Aaron Sims Company, Imaginary Forces, Halon Entertainment, Amalgamated Dynamics Inc. And finally opened the doors to his own company, Ironklad Studios. Serving the Film, Games, and Entertainment Industries.

He uses frequently his talent to make concepts and illustrations, both traditional and digital as a freelancer. He also teaches valuable know how in different workshops within the field of 3D Concept Art for games and films.

Lee_Souder
Lee Souder
Website Gallery 3CA

He is a Cinematics artist specializing in environment and hard surface design, Lee Souder. He has worked in production of feature films and games. For companies like Treyarch, SCEA Sony Santa Monica, Trion World Network and many more. He has been involved in several AAA titles, some of them have been COD Black Ops 2, God of War: Ascension, Defiance Syfy MMO and several others.

He uses frequently his talent to make concepts and illustrations, both traditional and digital showing up his skills in mechanical hard surface design. His work has been published in different international publications like 3d world and 3dcreative magazine.

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