The best advices from interviewed artists

3CA_The_Best_Advices_From_Interviewed_Artists

The best advices from interviewed artists

In this article we have added all the interviewed artist best advices. This article will updated time to time.

Please read these useful advices from well known artist in the industry, from Glauco Longhi, Alejandro Pereira, Kurt Papstein and many more. It may open thoughts on how to get better and get into the industry. Those advices may help you out in the future in many different ways.

The best advices from interviewed artists
| 3D Concept Art: Any good advices for artists and students who want to get into the business in different specializations?

| Giuseppe Bufalo: → When you start you need to do a lot of practice, try to make different types of models, military weapons, characters, even everyday objects are a good (for example modeling a Dyson vacuum cleaner is a great topology exercise because he has a mix of curved surfaces with hard edges). Choose objects to build that you’d like to work on, or you think the big studios would like to see.

Once you feel very confident with topology it’s good to start to develop other skills that you can combine with the 3D modeling, such as texturing, sculpting or making concepts using a mix of 3D and 2D techniques.

| Glauco Longhi: → Well, the most difficult part I think is to keep inspired and motivated. I believe in hard work so anyone that work the butt off will succeed, but it will take a while till things start to happen and you must be confident in your own carrer/work. So, don’t listen to the naysayers and keep moving forward. It takes time, remember that, but as much as you work hard, it will eventually pay off. So don’t waste your time doing stuff you know it’s not worth it.

We are all in the same ocean, swimming towards the same island. There are a few people swimming faster, other started earlier but everybody will get there. If you are swimming, you will. Don’t stay at the beach.

| Alejandro Pereira: → For someone who is starting out I would say that the software doesn´t make miracles. It is only a tool. The important thing it is what you have inside you. Learn to express yourself! Learning how to use the program or be a technician in the program is fine, but will not make you an artist.

If you want to be a digital sculptor you will have to learn anatomy and movement. Improve your drawing. Learn traditional sculpture, etc. Practice different styles, portraits etc…and for sure, you will accomplish your goals! After that, enjoy!!!

| Hugo Bermudez: → If you want to get in to industry as 3D modeller within mechanical design. You must have a deep understanding of the animation pipeline and always keep in mind that your design has to move after you create it, so spend the time you need in developing the mechanics; remember that the beauty of mechanics is how it works.

Using a simple sphere, as a joint is something that anyone can do so you must be creative doing this. In my opinion, this is the most important thing that you must understand in order to be better creating mechs. On top of that, the time that you spend drawing will be better if you have functionality always present.

| Riyadh Cassiem: → Practice, Practice, Practice, Let your imagination soar. It takes hard work and dedication towards your craft, to get some where in this business. This industry does require you to have a thick skin and being able to learn from your mistakes. Do not let failure depress you, look at it as a learning curve. Having a solid foundation in the fundamentals of art and design help to develop your self as a artist.

Research and absorb art history, learning from other artist, sculptors, writers.. Be like a sponge.
Its important to network and market your self consistently. Create a platform to showcase your work, like creating a website or blog, posting your work to the online galleries and forms, interacting with your peers and community, making sure your work is getting seen by others. Draw inspiration form the subjects you interested in, be open to to new tools and techniques and try push your limits of your skill set. Use your instincts and trust your intuition.

| Kurt Papstein: → Be an animal lover. Study them, pretend to be them, really get into it. Understanding how animals work is extremely important to create your own creatures. It’s like the old saying, you have to understand it before you break it. Start with studies, draw a lot. I mean tons. Sculpt a lot too. You basically have to submerge yourself in it as a lifestyle. Everyone seems to want to be a creature artist, and everyone thinks they can pick it up easier than other subjects. But in my opinion most of it out there is forgettable.

Sounds kind of harsh, but it’s rare when something creature related stands out to me. It’s usually too soft, too mushy, unthought out, or rushed. You can see the thought process behind most of it, “creatures are pretty easy, it’s just some organic shapes.” But that comes through in your work. And it falls on its face. Study study study.

| Justin Goby Fields: → Get your hands dirty! Travel, see new things, and experiment! Use things in ways they aren’t supposed to be used. Break the norm and play!

| Jose Alves Da Silva: → I have been asked this question several times and the best advice I have to give is: don’t focus on the tools, focus on the basics of art knowledge. The art of the old masters is great because they excel at composition, color theory, anatomy, values, etc. In some years, no one will want to know if you used Maya, 3DSMax, Zbrush or Photoshop.

No one will care if it took you 15 minutes or 1 year, or how fast you were. People will just look the final piece and it will either touch them and become memorable for them or it will just be another image they flipped through on the web and forget it.

| Chris Durso: → Absolutely! 3d can take a lot of time. Spend more time drawing and painting. Ask yourself what you want your vision to be as an artist and focus on those things. If you want to be good at environments, it’s worth studying people who understand composition and lighting.

When designing props and vehicles its good to study science and real world objects, as well as artists who design in a way that you enjoy. Environments are mostly about mood and feel to me, don’t spend so much time on modeling, also getting into photography is a big help for getting better with composition and lighting. I try to shoot as often as I can to keep my eye sharp.

| Arda Koyuncu: → Since the tools are making the character creation process easier everyday people are investing less into improving themselves as artists. I think it is much more important to improve yourself as an artist than learning a new tool.

Sure, having the technical knowledge is important but when you have the eye that tells you you are doing something wrong, you can channel that technical knowledge more properly and end up creating better looking characters.

3D Concept Art Community thanks all the artist for sharing all this knowledge. Keep working and be a creator of imagination.

What do you think of the artists advices?

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