Q & A with Alejandro Pereira Ezcurra
3D Concept Art presents an Q & A with a very talented traditional/digital sculptor, Alejandro Pereira Ezcurra. He has dedicated more than seven (7) years in production of film and animated series and licenses. Such as, Marvel, DC, Universal studios, Star Wars and many more. He has also been involved in 3d animation and digital sculpting for well known companies and uses his skills frequently for making spectacular statues for Kotobukiya, Gentle Giant, McFarlane Toys and many others.
| 3D Concept Art: Who is the person behind the screen, tell us a little about you?
| Alejandro Pereira Ezcurra: → My name is Alejandro Pereira, I´m a digital sculptor from Spain. I´ve been working as a freelance for different companies like Hasbro, Gentle Giant, Pop Culture Shock, McFarlane etc in Licences like Marvel, DC, Masters of the Universe, StarWars, etc…
| 3CA: You began as traditional sculptor. How important do you think is to have a proper foundation in traditional arts for becoming a character sculptor?
| A.P: → The fundamental thing for me is to learn anatomy, movement, shapes, etc. I think that traditional sculpture and draw is essential to become a complete artist. And for sure, it makes the difference.
| 3CA: Working as a character artist is hard field, a lot of competition. What do you think makes your work special and indispensable?
| A.P: → I don´t know. Nobody is indispensable in this industry, and this is the reality. After you learn to assume this, enjoy! In my opinion, this is the key. I put my passion in my work and a lot of energy to achieve good results. But it´s essential to have a good collaboration with the client and to finish your work on time.
| 3CA: What project are you working on now?
| A.P: → I think that I can´t give you details but I´m working on amazing projects, not only statues, and I hope that very soon I can start my own line.
| 3CA: Any good advices for artists and students who want to get into the business as a character artist?
| A.P: → For someone who is starting out I would say that the software doesn´t make miracles. It is only a tool. The important thing it is what you have inside you. Learn to express yourself! Learning how to use the program or be a technician in the program is fine, but will not make you an artist.
If you want to be a digital sculptor you will have to learn anatomy and movement. Improve your drawing. Learn traditional sculpture, etc. Practice different styles, portraits etc…and for sure, you will accomplish your goals! After that, enjoy!!!